Secrets of Rætikon
Globetrotters Globetrotters Chasing Aurora

Meet Broken Rules

Image courtesy of Robert Glashüttner

Broken Rules is a game development studio based in Vienna, Austria. The studio was founded in 2009 by Felix, Jan and Peter in 2009. They created the prototype of And Yet It Moves during their studies at the university and released it as a full game in the same year they founded the company. The founding team grew in 2010 when Clemens and Martin joined.
Together, we developed Chasing Aurora and Secrets of Raetikon.

Our games focus on originality, simplicity, refined game mechanics and rich interactivity. Games are cultural achievements. We seek to make our games new and meaningful experiences.

Since 2014, we have been porting other games to different plattforms, such as Guacamelee STCE and Blek.

With Josef Wiesner, we organize a public game exhibition space called zamSpielen.

FELIX BOHATSCH

Felix {t} is mostly responsible for game design and management. He's the only team member who has a master title in Game Design. Felix keeps the vision of the company and embodies our independent spirit the most. He's our CEO and a level 80 game design wizard.

JAN HACKL

Jan {t} is the Audio Director’s at Broken Rules and was the art director of And Yet It Moves. Jan is a great systems designer and has the most surprising ideas when it comes to game design. Jack-of-all-trades is an understatement when it comes to Jan.

Peter Houska

Peter, usually referred to as Husky, was our supporting tech engineer. He ported Chasing Aurora to the Wii U and is an all-around top-notch whizz kid when it gets down and dirty with our engine Ginkgo. He is now working with Hello Games on No Man's Sky.

MARTIN PICHLMAIR

Martin {t} handles business development and the marketing side of Broken Rules, as well as being the lead architect of level editor GinkEd. He is a twitter addict and doctor of computer sciences. He's our chief pragmatist though he has a past as a new media artist. Currently he is working in Denmark at the Culture and Games Group at IT University Copenhagen.

PETER VORLAUFER

Peter {t} is the technical lead and CFO. Peter loves physics and raw playfulness - in games and in sports. Peter is a ++coder and the king of templates. He's a combines the skills of a builder and an architect of destruction in one person.

CLEMENS SCOTT

Clemens {t} is creative director, art director and lead artist. He gets to wear all these titles mainly because he's the ONLY artist. He does everything from game-, level-, interface- and web-design to character animation, level decoration, effects, concept art, video editing and game logic scripting. Currently he is working on QUADCORE, a local multiplayer game for a dedicated game cabinet.

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Imprint & Content usage guidelines

All content © Broken Rules GmbH 2009-2014, unless otherwise noted.
Where not otherwise specified, this work is licensed under a Creative Commons License permitting non-commercial sharing with attribution.

Broken Rules Interactive Media GmbH

Museumsplatz 1, e-5.3
1070 Vienna
Austria


http//www.brokenrul.es

Informationen nach ECG

Firmenbuchgericht: Handelsgericht Wien
Kammerzugehörigkeit: Wirtschaftskammer Fachverband für Dienstleistungen aus der Datenverarbeitung und Informationstechnologie

Content usage guidelines

Broken Rules, hereafter referred to as “the publisher”, grants the following rights to the community: Using the guidelines below, the publisher grants permission for users to make videos (walkthroughs, Let's Play, reviews, etc.) with the publisher’s game content, images, audio, music, and/or cutscenes and publish to YouTube, twitch.TV, or similar digital services.

Specifically:

  • Do not take assets from our games (e.g. voice, music, items) and distribute them separately
  • Do not charge or restrict users from access to your videos
  • Do not sell or license your videos to others for payment of any kind
  • Absolutely no racist, sexist or homophobic content

Failure to abide by these content guidelines may result in the publisher having the video removed.  The publisher will, at its sole discretion, determine if a video does not comply with these content guidelines. You are free to monetize videos via the partner programs with YouTube, Twitch.tv, Justin.tv, Blip.tv, Ustream.tv, or similar services whereby a website may pay you for views of a video if you are accepted into their partner program. The publisher retains all ownership and rights of its produced content, and may terminate or change the terms of this agreement at its sole discretion.