Browsing the archives for the single player tag

The Many Iterations of Chasing Aurora’s Single player Mode

In which we explain the single player game mode and how it came to us.

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Posted on November 13, 2012
Filed under Chasing Aurora, development, game design
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Chasing Aurora: Introducing Trail Challenge

In which we introduce you to the Trail Challenge!

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Posted on November 10, 2012
Filed under Chasing Aurora
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What is Chasing Aurora?

In which we describe what lies at the heart of Chasing Aurora.

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Posted on August 22, 2012
Filed under Chasing Aurora
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Friday Flashback #20: Of Birds And Alps

In which we talk about hot testing phases, cold and stormy levels, new environments and scenes, new critters, more multi-player fun and a beautiful beginning to an exciting story.

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Posted on May 25, 2012
Filed under Chasing Aurora, Weekly Update
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Friday Flashback #18: Beer and Ducks

In which we talk about daughters, tutorials, UIs, testing, beer and the successful implementation of a duck.

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Posted on May 11, 2012
Filed under Chasing Aurora, Weekly Update
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Friday Flashback #15: Busy Bees

In which we compare ourselves to bees and talk about wind behavior and aesthetics, a new multi-player mode and upcoming user tests, improved physics and menus.

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Posted on April 6, 2012
Filed under Chasing Aurora, development, Weekly Update
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