Browsing the archives for the multiplayer tag
Browsing the archives for the multiplayer tag
In which we explain the single player game mode and how it came to us.
In which we introduce you to the Trail Challenge!
In which we talk about basic math, new selections, new characters and new game modes. Also – vacation.
In which we talk about force grids, multiplayer levels, OnLive launches and our Canadian indie visitors!
In which we talk about more user tests, feeling like a fish in water, chasing waterfalls, adding music and announcing announcement.
In which we talk about daughters, tutorials, UIs, testing, beer and the successful implementation of a duck.
In which we talk about new modes, new levels, new maps, new critters, better menus, better wind and a detailed major plan of everything. And our secret platform.
In which we compare ourselves to bees and talk about wind behavior and aesthetics, a new multi-player mode and upcoming user tests, improved physics and menus.
In which we add even more animals, even more rough weather, re-invent children’s games and modernize rendering systems, while let our intern in on a few secrets.