Browsing the archives for the level design tag
Browsing the archives for the level design tag
In which we talk about new modes, new levels, new maps, new critters, better menus, better wind and a detailed major plan of everything. And our secret platform.
In which we compare ourselves to bees and talk about wind behavior and aesthetics, a new multi-player mode and upcoming user tests, improved physics and menus.
In which we talk about the weather, open vacancies, user tests, woodland creatures, sounds and game developer conferences!
We have decided to try to focus exclusively on game design on Friday. Mainly because we have to do so much technical, porting and boring work the rest of the week, we hope that this will freshen out our brains. And we wanted to add a few bonus levels to the Wii version anyway, so that’s what [...]