Browsing the archives for the level tag
Browsing the archives for the level tag
In which we focus entirely on the biggest multi-player test session we’ve conducted so far, lots of new levels, new modes, new sound, new music and a bit of Incredipede.
In which we talk about foes, tuning them, polishing levels, connecting levels and our open house!
In which we talk about hot testing phases, cold and stormy levels, new environments and scenes, new critters, more multi-player fun and a beautiful beginning to an exciting story.
In which we talk about new modes, new levels, new maps, new critters, better menus, better wind and a detailed major plan of everything. And our secret platform.
In which we talk about intelligent creatures, sound features, bugbear awards, 1000 Twitter followers, a giveaway and buoyancy!
In which we talk about new levels, new editor extensions, new behavior and animations.
In which we talk about user tests, new content, lots and lots of shaders and even more user tests.