Browsing the archives for the level tag

Friday Flashback #28: Multi-Player Mayhem

In which we focus entirely on the biggest multi-player test session we’ve conducted so far, lots of new levels, new modes, new sound, new music and a bit of Incredipede.

2 Comments
Posted on August 3, 2012
Filed under Weekly Update
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Friday Flashback #24: Storytelling and Open Houses

In which we talk about foes, tuning them, polishing levels, connecting levels and our open house!

1 Comment
Posted on June 29, 2012
Filed under Weekly Update
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Friday Flashback #20: Of Birds And Alps

In which we talk about hot testing phases, cold and stormy levels, new environments and scenes, new critters, more multi-player fun and a beautiful beginning to an exciting story.

1 Comment
Posted on May 25, 2012
Filed under Chasing Aurora, Weekly Update
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Friday Flashback #16: Quantum Leaps

In which we talk about new modes, new levels, new maps, new critters, better menus, better wind and a detailed major plan of everything. And our secret platform.

No Comments
Posted on April 13, 2012
Filed under Chasing Aurora, development, game design, Weekly Update
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Friday Flashback #9

In which we talk about intelligent creatures, sound features, bugbear awards, 1000 Twitter followers, a giveaway and buoyancy!

2 Comments
Posted on February 10, 2012
Filed under And Yet It Moves, Chasing Aurora, development, fun, Weekly Update
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Friday Flashback #8

In which we talk about new levels, new editor extensions, new behavior and animations.

2 Comments
Posted on February 3, 2012
Filed under Chasing Aurora, development, feature, game design, Gingko, Weekly Update
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Not-quite-Friday Flashback #7

In which we talk about user tests, new content, lots and lots of shaders and even more user tests.

No Comments
Posted on January 31, 2012
Filed under Chasing Aurora, development, game jam
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