Browsing the archives for the game design tag
Browsing the archives for the game design tag
Does game length matter? Is a hours per dollar metric telling anything about a game’s value? This is my personal take on game length. You’ve got to judge for yourself.
We have decided to try to focus exclusively on game design on Friday. Mainly because we have to do so much technical, porting and boring work the rest of the week, we hope that this will freshen out our brains. And we wanted to add a few bonus levels to the Wii version anyway, so that’s what [...]