Browsing the archives for the design tag

Friday Flashback #23: Sketches

In which we focus on design, story, music, environments and bird brains.

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Posted on June 15, 2012
Filed under Weekly Update
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Friday Flashback #20: Of Birds And Alps

In which we talk about hot testing phases, cold and stormy levels, new environments and scenes, new critters, more multi-player fun and a beautiful beginning to an exciting story.

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Posted on May 25, 2012
Filed under Chasing Aurora, Weekly Update
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How We Scrum

I don’t believe in off-the-shelf design methods. So we tailored our own. Here’s how we scrum.

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Posted on September 21, 2011
Filed under business, development, game design
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Rules We Don’t Break

We’re at an interesting point in our current project here at Broken Rules, so I though it’d be clever to have a little discussion on how we develop ideas and how that funnels into the game development process.

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Posted on April 12, 2011
Filed under business, development, game design
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