Browsing the archives for the design tag
Browsing the archives for the design tag
In which we focus on design, story, music, environments and bird brains.
In which we talk about hot testing phases, cold and stormy levels, new environments and scenes, new critters, more multi-player fun and a beautiful beginning to an exciting story.
I don’t believe in off-the-shelf design methods. So we tailored our own. Here’s how we scrum.
We’re at an interesting point in our current project here at Broken Rules, so I though it’d be clever to have a little discussion on how we develop ideas and how that funnels into the game development process.