On August 23rd, the waiting for And Yet It Moves on WiiWare will be over. We’re happy to announce that the game will be available for 1000 Wii Points on that date. And just 4 days later, the European and Australian WiiWare stores will be graced by our game. Charge your Wii Remote’s batteries, load your Wii Point deposit with 1000 Points, download the PC/Mac/Linux demo to get a hint of what the game is about, and last but not least: practice gravitational shifts by standing on one leg for at least half an hour every day! By 23rd, you’ll be prepared to master the 20 levels of mind-bending physics puzzles that’ll await you.
A game release always means that we have to turn from making games to marketing games. We’ve sent out preview copies to all major magazines and websites. EDGE magazine was the first to print a review of the full game, favorably comparing us to Nintendo themselves:”Broken Rules shares Nintendo’s eye for new ideas” … “Whether bat-shepherding, banana-rolling or bee-fleeing, each task is obscure enough to warrant a eureka moment and physically exerting enough to serve as a decent twitch challenge.” [EDGE 218], print
Follow our twitter feed to get infected by our excitement. We’ll keep you posted on all things And Yet It Moves.
One more thing:
The first prototype of And Yet It Moves was built in Autumn 2007. The PC and Mac version went online in April 2009. Porting And Yet It Moves to WiiWare took us 9 months. Felix was so occupied with working on the game that he forgot to shave for the whole period. Until today.
PS: Those of you who followed LOST will hear a familiar clicking noise when the numbers 23 and 8, that mark our release date, are mentioned. Yet don’t mistake coincidence for fate.