Let’s Make Chasing Aurora: #2 Tuning Waterfalls

We’ve been polishing Chasing Aurora for the last weeks. I did a few screencasts while working in the level editor, to show you guys how we work. This time you can watch me tune a waterfall.

Gingko, our in-hous engine, has become such a great tool, that polishing Chasing Aurora was really easy and great. These polish tasks are my favourite part of releasing a game. You get to look at things that you  usually overlook, because there’s always something more important to do. But in my opinion, it’s these small details that makes a good game great. And I really think that we’ve made Chasing Aurora a great game. It’ll be for you to judge, though. Soon!

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Posted on November 8, 2012
Filed under Chasing Aurora, development, Gingko, tech