What is Chasing Aurora? An action-packed single player game? A moody multi-player game? The simple answer is: Chasing Aurora is a series of games. We originally devised it as a series of three games. We’re working on two of these at the moment. One is a multi-player game that is best played together with friends in front of a TV screen. This is the game we’re going to bring to the Wii U first because it is tailored to home consoles. There’s also a vast single player game that we’re working on. This game will take longer to develop because it requires more content. Both games are connected on several levels. They share technology. They share assets. They share characters and sound effects. Most importantly, though, they are set in the same world. This is the heart of Chasing Aurora: The loss of innocence in a merciless nature. The story arc follows the development of the main characters from the innocence of childhood to the wisdom of age.
The first game is centered around child’s play. It’s a multi-player game and the game modes are based on folk games. The games children play take place in their fantasy world and the real world at the very same time. The hunter in freeze tag has the fantastic power to freeze the players. Imagination fuels the simulation. Children’s games are brutal but the brutality is just part of the fantasy. The games are played in all innocence. Yet there’s already a shadow cast over them. While the conflict is staged the games serve as training for the struggles of life to come.
Then a real conflict begins. In the single player game of Chasing Aurora, the player is tasked with a mysterious mission. There’s a dark ritual that marks the transition from child to adult. That rite of passage is the main story of the game. While growing up is a gradual process, many cultures have a ritual that signifies the progress to adulthood. All major religions have coming of age ceremonies. After the ritual, the child is held accountable for his or her own actions. Bar/Bat Mitzvah, confirmation, Samavartanam. All of them mean different things, yet all of them mark the transition from one phase of life to the next. The child turned adult gains freedom and pays with responsibility. In some instances, the young adults have to prove that they have, in fact, grown up. The player faces such a trial in the second game of Chasing Aurora.
The big picture is that we are building a world. A world that we flesh out more and more with every game. It could happen that we squeeze in a small game for another platform between the first “big” title and the second. While the similarities between the games might be easy to see on first glance, the true bond between them lies in the common themes they have. The longing for an intact nature. The manifestation of a dream reality where humans can fly. The question of consequences of ones actions. The struggle of developing a personality that one can – that one has to – live with for the rest of their lives.
This is our vision. This is our quest. This is Chasing Aurora.