We love the sun (quite frankly, why shouldn’t we?) but our office has become quite the heating oven, so we decided to look for alternative workspaces that are a bit cooler and allow us to concentrate on our work. Half of the team used the opportunity to house-sit in the alps, while the remaining half decided to pack their bags and venture to the Arkadenhof at the University of Vienna, where it’s a lot cooler than at the office.
Despite the heat we managed to get the following things done:
- The situational design for additional Karst levels were done
- The visualisation of the different lighting moods of the day were added
- The wind was tuned
- The structure of the Karst was set
- Game mechanics of the boar were added
- The animations of the fish were improved and re-iterated
- The alpenglow found its way into the game – the atmospheric scattering sets the mood
- It’s our new intern’s first week with us – welcome Tanja!
- Today we’ve opened our doors and allowed visitors to come by and ask us anything and take a look at Chasing Aurora’s current state – check out Facebook and G+ for the photos of the event
- On Saturday July 7th, Felix and Martin will join the discussion about making indie games and Indie Game: The Movie, organised by the ZIT, Subotron and IGDA – after that, the movie will be shown as well.