We apologize for the absence of last week’s update. We were busy working towards an important deadline (which is today) and some of us had to unexpectedly go on sick leave which left no one in charge of sharing our achievements with you.
Our main focus the last two weeks was to make sure that the tutorial level is in a 90% finished state, that all the connectors are in place, that everything works as supposed to and that the storytelling elements that we had in mind are also in place and working.
This week’s achievements:
- New foes were added
- Tweaking and tuning of the new foes
- Polish the tutorial levels
- Connect tutorial levels
- Add storytelling elements to the tutorial
Next week, on Friday July 6th, we’ll have an Open House at our office. More infos can be found here on our event page. If you have any questions, want to see indie devs in their natural habitat or simply want to spend a day at a game dev studio come by and pay us a visit!