As mentioned last week, we’re keeping our upcoming updates short. If you want to know more about a process, a decision or anything else we’re mentioning here, let us know by commenting below, dropping us a note, an e-mail, a tweet, or come by and talk to us in person.
So here’s our bullet list of this week’s achievements:
- Post-processed until we dropped
- Added various shaders
- Improved the tutorial, the story and transitions
- The animation system was extended
- Cleaned up bird brains
- Sketched out more Karst levels – environments, challenges and other features were put down on paper
- Refactored the HUD for dropping the shard into the pedestal (which shard? which pedestal? We’ll get to that soon enough)
- Orchestration of how to convey the story in the first few levels
- Classification of the music loops
- Faded music chunk components


