Friday Flashback #16: Quantum Leaps

We’ve been taking huge steps in development this week. Everyone’s eager and excited how everything is coming along and works well together. At the end of the week, those huge steps turned into quantum leaps and we’re absolutely thrilled about this.

As announced, we’ll conduct our first multi-player test session next week. To test the shit out of all the new levels that have been added this week, we’ve tweaked the game modes a little, to ensure a raise in excitement and fun. You’ve heard right – game modes. Plural. While we were adding new levels we came up with more and more exciting ideas for multi-player game modes. And then we’ve added one of those ideas, to test them in the upcoming week.

Clemens, our artist, has been creating more wildlife critters for the game. This week, he managed to add another one. Complete with animations. And, as usual, we promise to lift the veil which critters were added to the game soon.

Martin has been re-constructing and tweaking the main menu and its functionality since last week. It looks better and better and the functionality is just beautiful.

We’ve also sat down together for a big level design session to discuss, brainstorm and sketch all the levels for the first area in the game. In detail, we brainstormed and designed levels, situations and how everything is connected. All the gameplay situations have been decided upon and added. Josef, Andy and Felix had a lot of fun putting scenes together and sketching the levels. Some of the sketches have already found their way to the fridge door. That’s how awesome they are!

The player characters were also newly animated. Their movements and transitions of different positions are a lot more fluid now. The new animations compliment the beautiful and breathtaking flight behavior. And while we’re at it, the wind behavior was also tweaked. New visuals and behaviors were also added. And now it’s time to tweak, improve, enhance!

What we’re especially excited about is all the progress we’ve made on our secret platform, that we’re yet to announce. Not one day goes by that we’re not thrilled at all the crazy quantum leaps were making. The secret platform is still secret but, as with the wildlife, we’ll soon be able to tell you more.

This week’s achievements:

  • New multi-player game modes added
  • New multi-player levels and maps added
  • New wildlife critters added and animated
  • Improvement of the main menu
  • Detailed plan of all the gameplay situations for the first area
  • Player animations are more fluid
  • Wind improved
  • Quantum leaps made on secret platform
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Posted on April 13, 2012
Filed under Chasing Aurora, development, game design, Weekly Update
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