Browsing the archives for the tech category
Browsing the archives for the tech category
This time you can watch Felix tune a waterfall.
http://youtu.be/5swWcEVT3gE
How to configure Gwen to work with your engine.
The beginning of the quest for finding a GUI solution for our live editor.
Peter talks about the lessons learned from using TGB to port And Yet It Moves to the Wii.
A quick guide on how to create a keyboard shortcut for a doxygen snippet based on your selection in XCode4.
This time I’m going to share one of the key pieces of technology in our brand new game engine Ginkgo: The component system.
About how we chose the base tech and research for Ginkgo, our shiny new engine.
It is finally time to reveal the project that currently keeps us very busy. We’re building our own game engine: “Ginkgo”. Madness, you say? Read on to find out if we’re crazy.