Browsing the archives for the tech category

Let’s Make Chasing Aurora: #2 Tuning Waterfalls

This time you can watch Felix tune a waterfall.
http://youtu.be/5swWcEVT3gE

1 Comment
Posted on November 8, 2012
Filed under Chasing Aurora, development, Gingko, tech

The Quest for the Ginkgo GUI (2): Going for Gwen

How to configure Gwen to work with your engine.

No Comments
Posted on July 8, 2011
Filed under #AltDevBlogADay, tech
Tags , , , ,

The Quest for the Ginkgo GUI

The beginning of the quest for finding a GUI solution for our live editor.

4 Comments
Posted on June 28, 2011
Filed under #AltDevBlogADay, development, game design, tech
Tags , , , , , ,

Proprietary Technology: a Rant

Peter talks about the lessons learned from using TGB to port And Yet It Moves to the Wii.

1 Comment
Posted on April 26, 2011
Filed under development, tech
Tags , , ,

Doxygen shortcuts in XCode4

A quick guide on how to create a keyboard shortcut for a doxygen snippet based on your selection in XCode4.

No Comments
Posted on March 29, 2011
Filed under development, tech, Uncategorized
Tags , , ,

Growing Ginkgo Pt. 2: Ginkgo’s Components

This time I’m going to share one of the key pieces of technology in our brand new game engine Ginkgo: The component system.

No Comments
Posted on February 25, 2011
Filed under tech
Tags , ,

Growing Ginkgo Pt. 1: The Reading List

About how we chose the base tech and research for Ginkgo, our shiny new engine.

3 Comments
Posted on January 27, 2011
Filed under development, tech
Tags , ,

Introducing Ginkgo

It is finally time to reveal the project that currently keeps us very busy. We’re building our own game engine: “Ginkgo”. Madness, you say? Read on to find out if we’re crazy.

6 Comments
Posted on November 16, 2010
Filed under development, tech
Tags , , ,