Browsing the archives for the business category
Browsing the archives for the business category
We’ve just announced the first platform of Chasing Aurora: the brand new Nintendo Wii U.
From the 6th to the 10th Clemens and Peter will be in L.A. to attend IndieCade 2011.
I don’t believe in off-the-shelf design methods. So we tailored our own. Here’s how we scrum.
The future of games is the download/digital distribution market, with tightly integrated social networking features for all platforms. The vivid XBLA, Facebook and iPhone markets show the road. Still, I’d like to point out some of the problems of these markets and how to deal with them.
Reportedly, producing Angry Birds cost $140k while the revenue generated approaches $70m making the game one of the most successful media franchises in history. Let’s look at numbers!
We’re at an interesting point in our current project here at Broken Rules, so I though it’d be clever to have a little discussion on how we develop ideas and how that funnels into the game development process.
What the opening of the App Store was like for us as developers. And sales numbers.
The Mac App Store has launched a few hours ago. And our very own And Yet It Moves is part of the launch lineup.
Rising Sale on Yawma again next Wednesday!
Get And Yet It Moves for whatever you want to pay for it at YAWMA