Browsing the archives for the development category

Final Wii Input Test

To all Viennese: We will playtest Wii inputmethods on Thursday, Januray, 14th, 14:00-20:00 at our office. If you are interested to join let us know!

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January 7, 2010 in development, event
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And Yet It Moves Linux is coming along

Our Linux guy Webs has announced: And Yet It STARTS

He has made major progress and our linux version does not look too far away anymore. But check out his little post yourself:
http://webs.fuckup.at/ayim/

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November 1, 2009 in development
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friday is game design day

We have decided to try to focus exclusively on game design on Friday. Mainly because we have to do so much technical, porting and boring work the rest of the week, we hope that this will freshen out our brains. And we wanted to add a few bonus levels to the Wii version anyway, so that’s what [...]

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October 23, 2009 in development
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Playtesting

Yesterday we had a usertest where we let people from the street and friends play And Yet It Moves on the Wii. We had three different input possibilities, either using the accelerometers or the pointer to test. We left the button control out because we know that this one is going to work anyway [...]

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October 20, 2009 in development
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Wii Playtest on Monday October 19th

To all Viennese: We will playtest Wii inputmethods on Monday, 19.10. 12:00-20:00. If you are interested to join let us know!

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October 16, 2009 in development
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a variable not thought about…

I so had to laugh about this situation, that I decided to devote our first “non serious” blogpost to this…
After a long evening of programming, trying to figure out the variable/state/bug/whatever that kept crashing our wii version since yesterday in the afternoon, I finally found the variable I didn’t think about.
Reverting our code to revisions [...]

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September 30, 2009 in development, fun
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