Browsing the archives for the game design category

The Many Iterations of Chasing Aurora’s Single player Mode

In which we explain the single player game mode and how it came to us.

No Comments
Posted on November 13, 2012
Filed under Chasing Aurora, development, game design
Tags , , , , ,

Friday Flashback #19: Of Predators and Fish

In which we talk about fauna and flora, birch trees and new environments, more design sessions, more iterations, predators and fish.

No Comments
Posted on May 21, 2012
Filed under Chasing Aurora, game design, Weekly Update
Tags , , , , , , , , , ,

Friday Flashback #16: Quantum Leaps

In which we talk about new modes, new levels, new maps, new critters, better menus, better wind and a detailed major plan of everything. And our secret platform.

No Comments
Posted on April 13, 2012
Filed under Chasing Aurora, development, game design, Weekly Update
Tags , , , , , , , ,

Friday Flashback #11 : New Levels, New Game Mechanics

In which we talk about the weather, open vacancies, user tests, woodland creatures, sounds and game developer conferences!

4 Comments
Posted on February 24, 2012
Filed under And Yet It Moves, Chasing Aurora, development, game design, Weekly Update
Tags , , , , , , , ,

Friday Flashback #8

In which we talk about new levels, new editor extensions, new behavior and animations.

2 Comments
Posted on February 3, 2012
Filed under Chasing Aurora, development, feature, game design, Gingko, Weekly Update
Tags , , , , , , , , , ,

Refocusing Chasing Aurora

Felix talks about our latest game and brainstorming sessions, in which we’ve cut previously important features and followed the principle of Design by Subtraction.

4 Comments
Posted on January 18, 2012
Filed under Chasing Aurora, development, game design
Tags , , , ,

Friday Flashback #5

We’re talking about psycho session, design sessions, game jams and sad bamboo!

No Comments
Posted on January 13, 2012
Filed under Chasing Aurora, development, game design, game jam, Weekly Update
Tags , , ,

This Week’s Achievements

This is our first update of our weekly achievements. Read more about our editor, added features and our re-vamped website.

No Comments
Posted on November 18, 2011
Filed under Chasing Aurora, development, game design, Gingko, Weekly Update
Tags , , , , , ,

How We Scrum

I don’t believe in off-the-shelf design methods. So we tailored our own. Here’s how we scrum.

1 Comment
Posted on September 21, 2011
Filed under business, development, game design
Tags , , ,

The Quest for the Ginkgo GUI

The beginning of the quest for finding a GUI solution for our live editor.

4 Comments
Posted on June 28, 2011
Filed under #AltDevBlogADay, development, game design, tech
Tags , , , , , ,