Browsing the archives for the Weekly Update category

Friday Flashback #33: Crazy Times!

In which we talk about polishing, fixing, tuning, breaking, re-fixing, testing and enthusiastically enjoying Chasing Aurora!

1 Comment
Posted on October 12, 2012
Filed under Chasing Aurora, Weekly Update
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Friday Flashback #32: Everything New

In which we talk about high scores, big-ass user tests, sexy interfaces, sexier intros and MORE LEVELS!

1 Comment
Posted on September 21, 2012
Filed under Weekly Update
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Friday Flashback #31: Watching it Hatch

In which we talk about decorating levels, integration of various highscore systems and maniacal polishing!

2 Comments
Posted on September 14, 2012
Filed under Weekly Update
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Friday Flashback #30: The Return from the PAX

In which we talk about PAX, the multi-player mode, lots of bug fixes and water.

1 Comment
Posted on September 7, 2012
Filed under Weekly Update
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Friday Flashback #29: Subtractions and Additions

In which we talk about basic math, new selections, new characters and new game modes. Also – vacation.

2 Comments
Posted on August 17, 2012
Filed under Weekly Update
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Friday Flashback #28: Multi-Player Mayhem

In which we focus entirely on the biggest multi-player test session we’ve conducted so far, lots of new levels, new modes, new sound, new music and a bit of Incredipede.

2 Comments
Posted on August 3, 2012
Filed under Weekly Update
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Friday Flashback #27: Like Christmas & Easter

In which we talk about filling up the multi-player mode with content, content, content and unpacking MacBooks.

2 Comments
Posted on July 27, 2012
Filed under Weekly Update
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Friday Flashback #26: Going OnLive

In which we talk about force grids, multiplayer levels, OnLive launches and our Canadian indie visitors!

6 Comments
Posted on July 20, 2012
Filed under Weekly Update
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Friday Flashback #25: Of Alps and Men

In which we talk about new mechanics, an improvised Karst, new animals, open doors, indie movies and the alpenglow!

1 Comment
Posted on July 6, 2012
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Friday Flashback #24: Storytelling and Open Houses

In which we talk about foes, tuning them, polishing levels, connecting levels and our open house!

1 Comment
Posted on June 29, 2012
Filed under Weekly Update
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