This has been an amazingly busy week for us! Even more so than the last one. And yet, we managed to cram in another blog post.
The second user test round had come to an end yesterday. The last tester provided us with valuable feedback and we’re happy to announce that some of the new stuff we’ve added is awesome. At least, that’s what our testers said.
We’ve also added 3 new single player levels. Not all of them are finished yet but they will be ready for the next round of testing.
Ginkgo now has an animation editor, that allows our artist Clemens to easily work on and add animations of the player character and the occasional environmental critter. It’s not finished yet, but on a good way. Ginked, our level editor, also got a new tool to design windy areas. A “combing” tool allows us to add a light breeze here and a harsh hurricane there. The foliage in the forest levels has “soft collisions” now, which means that the bird slows down when flying through it. An extended sound engine interface supports positional sounds and sound events.
We weren’t entirely happy with the AI of the other birds and animals in the game, so we tweaked and tweaked and have greatly improved their behavior. Adding a bit of unpredictability can get you quite far, sometimes. While we were at it, we also tuned the bird’s movements. It was already amazing but has now reached the level of being breathtaking. New animations spice the new movement up even more.
Clemens had some time to work on a graphics mockup that sets the final look of the game. We would love to share a first glimpse with you. Not now, though. Patience, dear readers, patience. We’ll lift this veil of mystery soon.
This week’s achievements:
- Conducted last user test (round 2)
- 3 new single player levels
- Animation editor added
- Sound engine extensions
- Wind editor extensions
- Improved Enemy AI
- Soft collision for foliage
- Tuned movement
- Additional player animations
- Graphics mockup for final look















